
Property PackedDepthStencil: Boolean read FPackedDepthStencil Property CurrentMultiSampling: Cardinal read FCurrentMultiSampling Property FBOMultiSampling: Boolean read FFBOMultiSampling

Property FramebufferBlit: Boolean read FFramebufferBlit Property Framebuffer: Boolean read FFramebuffer Property Texture3D: Boolean read FTexture3D Property UseMultiTexturing: Boolean read FUseMultiTexturing Property MaxTextureUnitsShaders: Cardinal read FMaxTextureUnitsShaders Property MaxTextureUnitsFixedFunction: Cardinal read FMaxTextureUnitsFixedFunction Property Multisample: Boolean read FMultisample Property MaxClipPlanes: Cardinal read FMaxClipPlanes Property MaxRenderbufferSize: TGLuint read FMaxRenderbufferSize Property OcclusionQuer圜ounterBits: TGLint read FOcclusionQuer圜ounterBits Property MaxTextureMaxAnisotropy: Single read FMaxTextureMaxAnisotropy Property MaxTexture3DSize: Cardinal read FMaxTexture3DSize Property MaxCubeMapTextureSize: Cardinal read FMaxCubeMapTextureSize Property MaxLights: Cardinal read FMaxLights Property MaxTextureSize: Cardinal read FMaxTextureSize Property CLAMP_TO_EDGE: TGLenum read FCLAMP_TO_EDGE Property OcclusionQuery: Boolean read FOcclusionQuery Property NV_multisample_filter_hint: Boolean read FNV_multisample_filter_hint Property TextureFilterAnisotropic: Boolean read FTextureFilterAnisotropic Property Version_4_0: Boolean read FVersion_4_0 Property Version_3_3: Boolean read FVersion_3_3 Property Version_3_2: Boolean read FVersion_3_2 Property Version_3_1: Boolean read FVersion_3_1 Property Version_3_0: Boolean read FVersion_3_0 Property Version_2_1: Boolean read FVersion_2_1 Property Version_2_0: Boolean read FVersion_2_0 Property Version_1_5: Boolean read FVersion_1_5 Property Version_1_4: Boolean read FVersion_1_4

Property Version_1_3: Boolean read FVersion_1_3

Property Version_1_2: Boolean read FVersion_1_2 If you have multiple rendering contexts, our engine assumes they share resources and have equal features. A single instance of this class is assigned to GLFeatures after the first rendering context was created. OpenGL(ES) features, analyzed based on extensions and version. Type TGLFeatures = class(TObject) Description
